Showing posts with label playstation 3. Show all posts
Showing posts with label playstation 3. Show all posts

Thursday, May 19, 2011

Forrest's Epic Rants: The PSN Debacle


   Okay, so maybe it's not quite as dramatic as a nuclear explosion, but the recent Playstation Network hack is definitely the most notorious event to befall the gaming industry in quite some time. Though we have yet to see the full fallout from what will go down as one of the biggest and most comprehensive security breaches in the history of modern technology, there is no doubt that this will hurt not only Sony's (admittedly deep) pockets, but also their reputation. Before we get into that, however, allow me a moment to bring the uninitiated up to speed...

PSN? What in the Sam Hell is a PSN...I still can't figure out where to put the stamp on this e-mail!!!

Wednesday, March 30, 2011

Review: Dead Space

Developer: Visceral Games
Publisher: EA
Platform: PS3
Game Completion: ~11hrs

     Here's a game I had been avoiding for some time. To me, everything I had seen about it seemed to scream "GENERIC ACTION/HORROR SPACE SHOOTER" and thusly I treated it with a fair amount of indifference. That is, until a co-worker showed up with it one day, basically thrust it into my hands and said "play this, you won't regret it". For anyone who has played Dead Space, needless to say, he was totally right.  

You tend to listen to video game suggestions when you work in a place like this....

Tuesday, March 1, 2011

Review: Uncharted 2 Among Thieves


     Back in the good old Playstation one days, I remember watching the prerendered cg cut scenes for certain games and thinking "man, wouldn't it be fucking amazing, if one day, games actually looked this good while you were actively playing them, like playing a movie?". Obviously, with the advancement of video game technology, this has been achieved by a fair amount of games at this point. The main difference between those games and Uncharted 2, however, is that many of those games only allow the player to pull of those amazing movie-like action scenes through some sort of trick, where the player, while technically controlling the game, is really only following a pattern of pre-set button prompts that appear on the screen (otherwise known as "quick time events"). Somehow, Uncharted 2 found a way to deliver that same level of blockbuster movie style action almost perfectly, all while allowing the player full control. 
Yeah, see that there, that's actual game play...actual. fucking. game play.